Participants: Melanie Bühler, curator, Amsterdam, Alex Turgeon, Director of Creative Development Version House, Berlin
Melanie Bühler and Alex Turgeon present a public conversation for the Toronto launch of the new print and digital book versions of No Internet, No Art. A Lunch Bytes Anthology.
Today it has become increasingly difficult to find a person or an object without some kind of connection to the internet. No Internet, No Art is dedicated to exploring what this situation entails with respect to one cultural field in particular: art. This anthology forms both the culmination and a continuation of a series of public events titled Lunch Bytes – Thinking about Art and Digital Culture, held in Washington, D.C., which invited artists and experts from different fields to discuss their work in relation to this overarching theme.
By opening up the often narrowly-defined discursive field of “post-internet,” artistic practices are examined thematically within the larger context of digital culture. As such, this anthology offers valuable new contributions to the fields of art history, media studies, philosophy, curatorial studies, and design.
With contributions by:
Philipp Albers, Kari Altmann, Karen Archey, Aram Bartholl, Michael Bell-Smith, David M. Berry, Natalie Bookchin, Andreas Broeckmann, Melanie Bühler, Harry Burke, Adam Cruces, Michel van Dartel, Annet Dekker, Niels van Doorn, Raffael Dörig, Claire L. Evans, Kenneth Goldsmith, Joel Holmberg, Paul Kneale, Katja Kwastek, Monica Lam, Geert Lovink, Pierre Lumineau, m-a-u-s-e-r, Greg Niemeyer, Nicolas Nova, Jaakko Pallasvuo, Christiane Paul, Daniel Pinkas, Domenico Quaranta, Jon Rafman, Rafaël Rozendaal, Cornelia Sollfrank, Jenna Sutela, Douglas Thomas, Mark Tribe, Brad Troemel, UBERMORGEN, Ben Vickers, Bernadette Wegenstein, Peter Weibel, Elvia Wilk.
Edited by Melanie Bühler
Copy edited by Rachel Somers Miles
Designed by Hannes Gloor with Freja Kir
Print edition published by Lunch Bytes and Onomatopee
Digital edition published by Lunch Bytes, Version House and Art Metropole
This publication was made possible with the generous support of the george foundation, Winterthur; the Erna and Curt Burgauer Stiftung, Zürich and the Canada Council for the Arts, Ottawa.
Lunch Bytes examines the consequences of the increasing ubiquity of digital technologies in the art world by addressing the role of the internet in artistic practice from a wide range of perspectives.
The series consists of events, each dedicated to a different topic and bringing together artists, media scholars, designers, curators, and intellectuals.
Lunch Bytes was initiated in 2011 by the Goethe-Institut Washington, The Hirshhorn Museum and Sculpture Garden and Pro Helvetia in Washington DC. Additionally, Lunch Bytes collaborated with Art Basel Miami Beach to organize the talk “New Media, New Markets: Buying, Selling and Collecting Digital Art” in Miami Beach as well as with the Kunsthalle Basel on the talk “On Releasing, Distributing and Exhibiting Art Online” as part of Art Basel’s Art Salon Program 2013. More information on this chapter of the project can be found under “American Edition”.
In 2014, the series was launched as the “European Edition” by the Goethe-Instituts in Northwestern Europe with events in Amsterdam, Copenhagen, Dublin, Glasgow, Helsinki, London and Stockholm.
Their website features information on past and future events as well as resources related to the topics, artists and experts included in the Lunch Bytes discussion series and to the field of digital art in general. As an additional feature that is unique to the website, the section “Platform” gives artists a space to showcase their work.
Lunch Bytes is conceived and curated by Melanie Bühler.
Version House produces high-quality digital publications for all e-reading devices, specializing in the field of art, education, theory, cultural studies and the humanities. They work with publishers, non-profit institutions, and individuals to digitize back-catalogues, as well as to develop new digital publications. They focus on creating books that take full advantage of the growing potential of the digital format, and include interactivity, multimedia and complex design.