Robin Cameron and Rochelle Goldberg take on a second experiment in Moves 2, where they depict a series of objects, “which contain the possibility of any situation.” They hypothesize that a game can be constructed, in which any random combination of objects will perform how to play the game. Observing that “games get boring” and “it’s OK to go nowhere,” the colorful and loose arrangement/ association of images documents activity without need of explanation.